React WebGL Backgrounds

Twenty-two components that render on the GPU through a WebGL context — fragment-shader gradients, particle fields, fluid simulations, an agent-based slime mould, rain running down a pane of glass, a raymarched black hole. Twenty-one use ogl, a wrapper small enough that the whole bundle costs less than one hero image; one uses Three.js, where the scene genuinely needs a scene graph. All of them size to their container and halt the render loop when the tab is hidden.

22 components · all free

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