Fade in / Fade out
Element appears or disappears by changing opacity.
Reference
The exact word for the thing you can picture but can't name. Every term a designer, a brief, or a prompt might use — and wherever the bench can show you one running, a link straight to it.
82 of 91 terms demonstrated live
91 terms
How elements appear and disappear.
Element appears or disappears by changing opacity.
Element enters by sliding in from off-screen (left, right, top, or bottom).
Element grows from smaller to full size as it appears, often paired with a fade.
Content is uncovered gradually, often by animating a clip-path or mask.
The animation an element plays when it's added to or removed from the screen.
Coordinating multiple elements or moments.
Defined points in an animation (0%, 50%, 100%) that the browser fills the gaps between.
Generating all the in-between frames between a start and end value, so motion is continuous.
Animate several items one after another with a small delay between each, creating a cascade.
Deliberately timing multiple animations so they feel like one coordinated motion.
Time before an animation starts.
How long an animation takes.
Whether an element keeps its first or last frame's styles before the animation starts or after it ends (e.g. forwards).
An animation that is divided into discrete steps, like a countdown timer.
Changing an element's position, size, or angle.
Move an element along the X or Y axis.
Make an element bigger or smaller.
Spin an element around a point.
Slant an element along the X or Y axis, shearing it out of its rectangular shape.
Rotate in 3D space (rotateX / rotateY) to add depth.
How strong the 3D effect looks — a lower value exaggerates depth, like the viewer is closer.
An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.
Connecting one state, view, or element to another.
One element fades out as another fades in, in the same spot.
A change that keeps the user oriented by visually connecting before and after. For example, making the same rectangle bigger and smaller.
One shape smoothly turns into another shape, e.g. Dynamic Island.
An element travels and transforms from one position into another, like a thumbnail expanding into a card.
When an element's size or position changes, it animates to the new spot instead of snapping.
A section smoothly expands and collapses its height to show or hide content.
Content slides one way going forward and the opposite way going back, so navigation has a sense of direction.
Motion tied to scrolling or navigating between views.
An animation whose progress is tied directly to scroll position.
Background and foreground move at different speeds while scrolling, creating depth.
An animation that plays when navigating from one page or route to another.
The browser morphs between two states or pages, connecting shared elements.
Responding to the user's actions.
Visual change when the cursor moves over an element.
A subtle scale-down when an element is clicked, so it feels physical.
A progress effect that fills up while the user holds a button.
Moving an element by grabbing it, often with momentum when released.
Dragging items in a list to rearrange them, while the others shift to make room.
Dragging an element off-screen to close it, like a drawer or toast.
A quick side-to-side jitter signaling an error or rejected input.
A circle expanding from the point of a tap, confirming the press.
How speed changes over an animation.
The rate at which an animation speeds up or slows down.
Starts slow, ends fast. Usually avoided; can feel sluggish.
Slow, fast, slow. Good for elements already on screen moving from A to B.
Constant speed. Avoid for UI; reserve for spinners or marquees.
A custom easing curve you define for precise control.
Physics-based motion as an alternative to fixed-duration easing.
Motion driven by physics (tension, mass, damping) rather than a set duration.
How heavy the animated element feels. More mass makes it slower and more sluggish.
A spring that overshoots and settles, adding playfulness.
How long a spring feels finished, even though it keeps micro-settling underneath.
Motion that carries velocity, especially after a drag or interruption.
How fast and in which direction an element is moving. A spring carries it into the next animation when interrupted, so a flicked element keeps its speed.
Animations that run on their own.
Text or content that scrolls continuously in a loop.
An animation that repeats, a set number of times or infinitely.
A loop that plays forward then reverses each iteration, instead of jumping back to the start.
An element circling around another in a continuous path.
A gentle repeating scale or opacity change to draw attention.
A gentle, continuous up-and-down drift that makes a static element feel alive and weightless.
Subtle motion that plays while an element is just sitting there, waiting to be interacted with.
The small touches that separate good from great.
A blur filter used to soften an element or mask tiny imperfections.
Clipping an element to a shape, used for reveals, masks, and before/after sliders.
Hiding or revealing parts of an element using a shape or gradient — like clip-path, but with soft, fadeable edges.
A draggable divider that wipes between two overlaid images to compare them.
An SVG path that draws itself in, like an invisible pen tracing it.
Text that animates character by character when it changes, drawing attention to the new value.
A placeholder with a moving sheen shown while content loads.
Digits rolling or counting up to a value.
Fixed-width digits so numbers don't shift around as they change. Essential for tickers, timers, and counters.
What keeps motion smooth instead of stuttering.
Frames drawn per second. 60fps is the baseline for smooth motion; 120fps on newer displays.
Visible stutter when the browser drops frames because it can't keep up with the animation.
A frame the browser missed its deadline to draw, causing a tiny hitch in motion.
Letting the GPU move or fade an element on its own layer without redoing layout or paint.
A CSS hint that an element is about to animate, so the browser can promote it to its own layer ahead of time.
Animating properties like width, height, top, or left that force the browser to recalculate layout every frame, causing jank.
Concepts that guide when and how to animate.
A small wind-up in the opposite direction before a move, hinting at what's about to happen.
Parts of an element keep moving and settle slightly after the main motion stops, adding weight.
The right animation makes an interface feel faster, even when it isn't.
The more often a user sees an animation, the shorter and subtler it should be.
Animating so an element keeps its identity and position across states, so users never lose track of where things went.
Animating transform and opacity lets the GPU keep motion smooth.
Respecting the user's prefers-reduced-motion setting by toning down or removing motion.